Seven Kingdoms Futurecraftian Bloc

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Post Fri Feb 27, 2015 9:28 pm

Seven Kingdoms Futurecraftian Bloc

Official coordinating thread for Futurebloc (name pending).

We are to take to South America where we will become the global superpowers.

We need:
- Technological
- Economic/Industrial
- Military
- Sneaky sneaky

Insofar we have:
Eco - Shadowcat, Colombia
Eco/Sneak - Error, Canada
Mil - ACH, Alaska-Hawaii
Mil - Vinyl, Brazil
Mil - Ivan, Peru
Tech - Fenway, Argentina
??? - Daynel
??? - Prototype
??? - Kobialka
Last edited by Vinyl on Sat Feb 28, 2015 12:23 pm, edited 7 times in total.
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Post Fri Feb 27, 2015 9:32 pm

Re: Seven Kingdoms Futurecraftian Bloc

Going to join. NR will be Technological (of course)
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Post Fri Feb 27, 2015 10:06 pm

Re: Seven Kingdoms Futurecraftian Bloc

Strategic info: our biggest threat will be the Principality of Tikal which has control of Central America and a number of islands. It's a possibly insane theocratic dictatorship hellbent on spreading their Mayan or whatever religion.

Control of Panama would be highly vauluable for control/counstruction of a canal. Other then that maybe just wipe them out since population control would be a pain with all the religion.



Also French Guinea, while not really a threat hypothetically due to its distant position from France, I'd suggest peaceful claiming or subversion from France to avoid bad blood later on.


/Office of strategic map reading





My assumption of the Bloc positions will be as follows: Shadowia will probably end up producing/paying for all the shenanigans. Vinylia will provide meat brigades to run all the shit. Fenwayia will provide tech to Shadowia and Vinylia. Erroria will do whatever up in canada.
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Post Fri Feb 27, 2015 10:18 pm

Re: Seven Kingdoms Futurecraftian Bloc

We need to make some decisions, namely our currency.

Secondly, for this to work we need to not get all up on eachothers' cases about our individual policies, a house divided cannot stand.

Thirdly, we need to share. Like everything. Each nation is specialized in one field, meaning each is deficient in all the rest. Shadowia will crumble if I don't station troops inside him, equally, Fenwayia can't do anything if Shadowia isn't giving them money to fund their research. We're all in this together people.

Lastly, is there anything I've missed?
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Post Fri Feb 27, 2015 10:24 pm

Re: Seven Kingdoms Futurecraftian Bloc

Erroria is up in fucking Canada, making him worth jackshit unless we plow through like two-three large nations to get to him.
And Achia, I know Achia will happen. Because pier pressure.


Anyways I suggest after our forming we make an EU of South America. Singular currency, open borders, military passage, etc etc.


As for currency, let's be creative in naming: Ameros.
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Post Fri Feb 27, 2015 10:27 pm

Re: Seven Kingdoms Futurecraftian Bloc

How about K'lii. K'lii is good. And it also makes Achia more likely to happen.
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Post Fri Feb 27, 2015 10:28 pm

Re: Seven Kingdoms Futurecraftian Bloc

Vinyl wrote:How about K'lii. K'lii is good. And it also makes Achia more likely to happen.

I'm good with K'lii. Just need to find a valid reason for such a name.
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Post Fri Feb 27, 2015 10:32 pm

Re: Seven Kingdoms Futurecraftian Bloc

K'lii works. Also, does it not occur to you sending/recieving troops to/from Canada is as simple as "load onto warship, travel, unload from warship"? Navies are a thing.
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Post Fri Feb 27, 2015 10:36 pm

Re: Seven Kingdoms Futurecraftian Bloc

Yeah but:
1. Unter sea boots
2. Traveling a long way next to less then friendly coastline.



Hence why I want Achia to be a thing, he could form in Alaska area and symbiotically support Erroria.
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Post Fri Feb 27, 2015 10:41 pm

Re: Seven Kingdoms Futurecraftian Bloc

Achia serves as a way to get to Erroria. Instead of going through the Atlantic you go through the (arguably) less dangerous Pacific.

And it's decided - K'lii is the currency of choice for all Futurebloc nations.
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Post Fri Feb 27, 2015 10:49 pm

Re: Seven Kingdoms Futurecraftian Bloc

Heil FutureBloc
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Post Fri Feb 27, 2015 10:51 pm

Re: Seven Kingdoms Futurecraftian Bloc

I have 90 points for our military. I was thinking to split it up to 30 per branch and from there get a good mix in each, dumping 'excess' points into other branches and from there any left over into industry? These are y'alls troops here guys, not just mine.
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Post Fri Feb 27, 2015 10:52 pm

Re: Seven Kingdoms Futurecraftian Bloc

I'm good with that, il invest into mostly Navy and some Mechanized infantry for my military budget spending.
Most will go Ito industry, Il be a powerhouse of production.
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Post Fri Feb 27, 2015 11:26 pm

Re: Seven Kingdoms Futurecraftian Bloc

Tikal and the big honcho in America FAN are on friendly terms. (http://7kingdoms.net/pw/forum/index.php ... #entry7576)
Not a direct defensive pact but we can highly expect joint resistance if we fight Tical.
In other words as standard with futurecraft, we have the political grace of a drunk dancing elephant.
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Post Fri Feb 27, 2015 11:32 pm

Re: Seven Kingdoms Futurecraftian Bloc

That may be, but we have many stronk soldier, with many lifts each. They? I think not so much.
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